<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Left-Right-Onwards Devlog - itch.io</title><link>https://vatroslav.itch.io/lro</link><description>Pick a gate, build your stats, survive the fight.</description><item><guid>https://vatroslav.itch.io/lro/devlog/1598224/deep-runs-no-longer-drag</guid><title>Deep runs no longer drag</title><link>https://vatroslav.itch.io/lro/devlog/1598224/deep-runs-no-longer-drag</link><pubDate>Wed, 22 Jul 2026 14:38:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Late-game fights were turning into damage sponges. Not anymore. Enemy health now grows more gently past level 30 — a level 45 fight that used to take over half a minute now wraps up in about ten sec...</p>]]></description></item><item><guid>https://vatroslav.itch.io/lro/devlog/1597902/three-lane-fights-play-fair-now</guid><title>Three-lane fights play fair now</title><link>https://vatroslav.itch.io/lro/devlog/1597902/three-lane-fights-play-fair-now</link><pubDate>Wed, 22 Jul 2026 06:34:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A fix for the late-game moments where a hit felt unavoidable. Once fights open up to three lanes, the enemy sometimes fires a wall — a volley covering every lane but one. Playtesters reported stretc...</p>]]></description></item><item><guid>https://vatroslav.itch.io/lro/devlog/1590071/deeper-runs-now-open-up-a-third-lane</guid><title>Deeper runs now open up a third lane</title><link>https://vatroslav.itch.io/lro/devlog/1590071/deeper-runs-now-open-up-a-third-lane</link><pubDate>Fri, 17 Jul 2026 10:50:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>If your runs reach level 21, the track gets wider — and less forgiving. A third lane opens up at level 21. Gates, enemies and projectiles all use the full width from there on. Walls with a gap. Some...</p>]]></description></item><item><guid>https://vatroslav.itch.io/lro/devlog/1585238/readability-pacing-polish</guid><title>Readability &amp; pacing polish</title><link>https://vatroslav.itch.io/lro/devlog/1585238/readability-pacing-polish</link><pubDate>Mon, 13 Jul 2026 21:15:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A few small quality-of-life fixes so you can actually see what&#039;s happening. The enemy preview screen is now cleaner — just the sprite and its stats, no health bar. On defeat, the Restart button now...</p>]]></description></item><item><guid>https://vatroslav.itch.io/lro/devlog/1584934/four-new-cards-smarter-offers</guid><title>Four new cards &amp; smarter offers</title><link>https://vatroslav.itch.io/lro/devlog/1584934/four-new-cards-smarter-offers</link><pubDate>Mon, 13 Jul 2026 16:05:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Four fresh power-ups join the pool, and the card offers got smarter. Slow down! — makes the enemy fire less often, giving you room to breathe in the tougher fights Be Positive! — clears out all ne...</p>]]></description></item><item><guid>https://vatroslav.itch.io/lro/devlog/1580300/more-forgiving-dodges</guid><title>More forgiving dodges</title><link>https://vatroslav.itch.io/lro/devlog/1580300/more-forgiving-dodges</link><pubDate>Fri, 10 Jul 2026 08:28:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Dodging just got a little more forgiving. Enemy projectiles now only connect on their lower half — slipping to the safe side a hair late no longer clips you once the shot has almost passed. Think...</p>]]></description></item><item><guid>https://vatroslav.itch.io/lro/devlog/1579639/late-game-attack-cards-sharper-choices</guid><title>Late-game attack cards &amp; sharper choices</title><link>https://vatroslav.itch.io/lro/devlog/1579639/late-game-attack-cards-sharper-choices</link><pubDate>Thu, 09 Jul 2026 17:01:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Two new attack cards for the late game, and card picks that always give you a real choice. New attack cards — Warblade (+25%) and Executioner (+50%) — show up deeper into a run. They scale off you...</p>]]></description></item><item><guid>https://vatroslav.itch.io/lro/devlog/1579572/forge-a-new-upgrade-card-plus-smarter-maxed-stats</guid><title>Forge — a new upgrade card, plus smarter maxed stats</title><link>https://vatroslav.itch.io/lro/devlog/1579572/forge-a-new-upgrade-card-plus-smarter-maxed-stats</link><pubDate>Thu, 09 Jul 2026 15:37:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A new card to shape your gates, and stats that stop wasting your picks. New card — Forge: permanently makes Attack gates show up more often. Take it again to level it up (Forge Lv 2, Lv 3…), stack...</p>]]></description></item><item><guid>https://vatroslav.itch.io/lro/devlog/1578751/health-rules-update</guid><title>Health rules update</title><link>https://vatroslav.itch.io/lro/devlog/1578751/health-rules-update</link><pubDate>Wed, 08 Jul 2026 19:31:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Two small changes to how health works. Max HP pickups (gates and cards) now raise only your maximum health — they no longer refill your current HP. Healing comes from heal gates and cards. If a nega...</p>]]></description></item><item><guid>https://vatroslav.itch.io/lro/devlog/1578388/new-card-feather-fall</guid><title>New card: Feather Fall</title><link>https://vatroslav.itch.io/lro/devlog/1578388/new-card-feather-fall</link><pubDate>Wed, 08 Jul 2026 12:44:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A new card to tame the fast late-game gates. Feather Fall — a new card that slows the falling gates, giving you more time to read them and pick the stat you want. It shows up in the late game, once...</p>]]></description></item><item><guid>https://vatroslav.itch.io/lro/devlog/1577514/balance-pass-enemies-with-teeth</guid><title>Balance pass: enemies with teeth</title><link>https://vatroslav.itch.io/lro/devlog/1577514/balance-pass-enemies-with-teeth</link><pubDate>Tue, 07 Jul 2026 15:19:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This update is all about difficulty. The game leaned too easy - once your build got rolling, nothing could really threaten you and fights were over before they started. This pass puts the pressure bac...</p>]]></description></item><item><guid>https://vatroslav.itch.io/lro/devlog/1575494/crit-rebalance-tougher-enemies-a-fairer-curve</guid><title>Crit rebalance, tougher enemies, a fairer curve</title><link>https://vatroslav.itch.io/lro/devlog/1575494/crit-rebalance-tougher-enemies-a-fairer-curve</link><pubDate>Sun, 05 Jul 2026 17:31:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A big batch of changes has landed since the last public build - most of it aimed at making fights feel fair and readable the deeper you push. Combat &amp; difficulty Reworked enemy scaling. Enemy stats no...</p>]]></description></item><item><guid>https://vatroslav.itch.io/lro/devlog/1574661/power-ups-arrive-on-the-cards</guid><title>Power-ups arrive on the cards</title><link>https://vatroslav.itch.io/lro/devlog/1574661/power-ups-arrive-on-the-cards</link><pubDate>Sat, 04 Jul 2026 21:06:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Last update added a choice of 3 cards after each win, but back then they only nudged your stats. Now, the cards hold real power-ups that change how you fight: Lifesteal — heal for a share of the dam...</p>]]></description></item><item><guid>https://vatroslav.itch.io/lro/devlog/1573119/added-cards-after-winning-a-battle</guid><title>Added cards after winning a battle</title><link>https://vatroslav.itch.io/lro/devlog/1573119/added-cards-after-winning-a-battle</link><pubDate>Fri, 03 Jul 2026 12:31:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Previously, the game only featured falling gates for stats. Now there&#039;s another way to manipulate stats: choice between 3 cards after winning a battle. In the future, those choices will hold power-ups...</p>]]></description></item></channel></rss>